Feb 10, 2009, 03:07 AM // 03:07
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#3
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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It's a bad concept, the extra spear mastery from runes adds a lot more damage than strength does.
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Feb 10, 2009, 03:09 AM // 03:09
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#4
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by IcyFiftyFive
It's a bad concept, the extra spear mastery from runes adds a lot more damage than strength does.
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http://guildwars.wikia.com/wiki/Flail
TBH
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Feb 10, 2009, 04:12 AM // 04:12
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#5
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Forge Runner
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Erm... This IS the Campfire forum we're talking about. So let's take things to a PvE standpoint where gimmicks and stuff are allowed, shall we?
Also, why would a spearwar run defy pain?
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Feb 10, 2009, 05:21 AM // 05:21
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#6
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Quote:
Originally Posted by Lyynyyrd
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Agressive Refrain > Flail tbh
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Feb 10, 2009, 07:36 AM // 07:36
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#7
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Frost Gate Guardian
Join Date: Mar 2008
Location: Sweden
Profession: W/
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It looks cool. Thats why i do it, tbh.
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Feb 10, 2009, 07:39 AM // 07:39
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#8
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by icyfiftyfive
agressive refrain > flail tbh
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25% > 33% ?
121212
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Feb 10, 2009, 12:24 PM // 12:24
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#9
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Quote:
Originally Posted by Dre
25% +cracked armor > 33% ?
121212
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fixed 2 3 4 5 6
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Feb 10, 2009, 12:40 PM // 12:40
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#10
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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33%ias from[flail],100 armor, if its dmg yes a spear warrior can be good at dishing it ,but remember paragons are awesome because they can do dmg with spears while buffing and suporting the party,not to mention leadership is imba
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Feb 10, 2009, 12:50 PM // 12:50
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#11
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Krytan Explorer
Join Date: Apr 2007
Guild: The Angelic Guard
Profession: P/
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W/P Stunning Strike PVE
I'm a big fan of spear warriors and paragons, here's one that I have been having good success with.
http://www.guildwarsguru.com/forum/s...0351646&page=2
[build prof=W/P name="Stunning Strike" strength=12+1+1 spear=12][barbed spear][merciless spear][stunning strike][spear of fury][save yourselves][flail][for great justice][sunspear rebirth signet][/build]
After some conditions have been applied you can charge SY in *one hit* if FGJ is up... Spear of Fury will give +12 adrenaline, or +14 at max rank. O_o
One of the big advantages of the spear is that you can attack immediately and you ignore crippling, snaring, and kiting used to defend against the melee professions. The spear also keeps you in the middle of your group where your defensive shouts can have the greatest benefit.
Last edited by Khomet Si Netjer; Feb 10, 2009 at 12:55 PM // 12:55..
Reason: cut-n-paste of the build
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Feb 10, 2009, 01:17 PM // 13:17
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#12
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Banned
Join Date: Feb 2009
Guild: YaRR Bear Pirates
Profession: P/W
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So much fun to play in AB... I use barbed/crip spear and own them from a distance... I find that in PVP without too many team mates that Wars do better with the IAS... I loose AR too much in PVP... I used the spear war for my survivor 3 on my warrior... nice to stay out of trouble and spam attacks with SY...
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Feb 10, 2009, 10:36 PM // 22:36
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#13
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Forge Runner
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Quote:
Originally Posted by Khomet Si Netjer
I'm a big fan of spear warriors and paragons, here's one that I have been having good success with.
http://www.guildwarsguru.com/forum/s...0351646&page=2
[build prof=W/P name="Stunning Strike" strength=12+1+1 spear=12][barbed spear][merciless spear][stunning strike][spear of fury][save yourselves][flail][for great justice][sunspear rebirth signet][/build]
After some conditions have been applied you can charge SY in *one hit* if FGJ is up... Spear of Fury will give +12 adrenaline, or +14 at max rank. O_o
One of the big advantages of the spear is that you can attack immediately and you ignore crippling, snaring, and kiting used to defend against the melee professions. The spear also keeps you in the middle of your group where your defensive shouts can have the greatest benefit.
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I run almost the exact same build on my para.
Thanks, I'll try it out though
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Feb 10, 2009, 10:54 PM // 22:54
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#14
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Feb 19, 2009, 06:02 PM // 18:02
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#15
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Ascalonian Squire
Join Date: Dec 2006
Location: Baltimore, MD
Guild: [edge]
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Quote:
Originally Posted by Khomet Si Netjer
[build prof=W/P name="Stunning Strike" strength=12+1+1 spear=12][barbed spear][merciless spear][stunning strike][spear of fury][save yourselves][flail][for great justice][sunspear rebirth signet][/build]
After some conditions have been applied you can charge SY in *one hit* if FGJ is up... Spear of Fury will give +12 adrenaline, or +14 at max rank. O_o
One of the big advantages of the spear is that you can attack immediately and you ignore crippling, snaring, and kiting used to defend against the melee professions. The spear also keeps you in the middle of your group where your defensive shouts can have the greatest benefit.
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I tried something similar last night and I LOVE it. I previously didn't like playing spear war too much because I was using [cruel spear] instead of [stunning strike] because I was being lazy. Stunning destroys stuff, and you're right, being able to ignore all of the defenses you mentioned is massive and extremely fun.
The point about SY is true too. Being in the middle of your group means you can cover more people and mitigate quite a huge amount of damage. With rank 8 I haven't had trouble maintaining SY as much as I need. The adren gain from [spear of fury] is sick under FGJ.
I meant to just go and mess around with the build last night and ended up vanqin'g Arkjok since I steamrolled most of it just testing the build. I kept splinter weapon on a hero and that, combined with flail, was pretty sweet.
Has anyone tried using epidemic on a hero to match with Stunning? I was thinking of trying that.
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Feb 20, 2009, 01:51 AM // 01:51
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#16
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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If all else fails, you, as a Warrior, should be used to pulling, holding, and bodyblocking your way to aggro control. You can do your normal stuff with the added advantage of being ranged so you can tap fleeing enemies w/o moving to reassert aggro. woot.
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Feb 20, 2009, 03:02 AM // 03:02
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#17
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by Lyynyyrd
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Speaking in PvP, the problem with going W/P is that you have much more utility if you use Paragon as your primary instead.
Damage wise, 12+1+1 spear will offer more damage than 12+1+1 strength.
Aggressive Refrain offers 25% instead of 33% attack speed. You are also hindered with Cracked Armor. However, if you are playing as a Paragon primary, keeping Aggressive Refrain up should be no difficulty while flail always has a crippled effect. Flail also needs a cancel stance for chasing or kiters. In addition, as a mid-liner, you're still less proned to attack then casters.
Compared to axe or hammer, I would argue that you can contribute a lot more damage to your team with either weapon instead of spear. Lastly, as a paragon, you'll be able to support your team with shouts, etc.
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Feb 21, 2009, 05:59 AM // 05:59
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#18
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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IMO spear war builds are fun. after awhile hacking can get boring and its always fun to use skills that arent normally used by ur profession that synergizes-ish with ur main profession.
But effectiveness wise ur much better off going with what warriors should be doing...tearing stuff to peices.
Godmode
Sun and Moon slash + Hundred Blades
Earth Shaker
Learn them. Love them.
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Feb 21, 2009, 06:17 AM // 06:17
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#19
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Every single time someone has wanted a pure offense spear pvp build, the result is W/P or R/P. W/Ps have more adrenaline-gain options and a number of "adren pressure" builds have come out of flail's superior IAS. R/Ps can cheaply apply poison and spam pet/spear energy better than even imba leadership could. P/X is only superior when you bring shouts/chants into the picture. Individually they don't pressure as well as Ws or Rs which is why they are quite rare in TA, only when GftE + Anthem is triggering off an entire team of physicals do they bring superior pressure to the table. And usually their excessive energy is channeled into utility like [cry of frustration] etc instead of stacking up on adren spam like a warrior would. Paras can still spike very nicely while providing all this utility, but again their individual DPS is lower than W/R despite spear runes.
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Feb 21, 2009, 06:17 AM // 06:17
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#20
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Krytan Explorer
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Spear warriors are fun to play and a bit of a change up from the role a warrior conventionally plays. Obviously a Paragon has some advantages over the warrior, and Vice- versa. But if you don't have a Para and are a warrior it is a fun change. They do it for the same reason that I might play a N/Rt healer instead of having one of my heroes do it.
EDIT: I felt like testing weather a W/P or a P/any does more DPS with a spear. These are my results:
http://i69.photobucket.com/albums/i7...hots/gw400.jpg
http://i69.photobucket.com/albums/i7...hots/gw401.jpg
They do basically the same DPS, but the W/P attacks faster and therefore gains more adrenaline. this makes the W/P slightly better for raw DPS-type builds
Last edited by I Jonas I; Feb 23, 2009 at 02:50 AM // 02:50..
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